Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Wolf Lord (HQ) |
1 |
5 |
5 |
4+1 |
4 |
3 |
5 |
4/5^ |
10 |
2+/5(I)+ |
125 |
Independent Character; True Grit; Frost Blade (x1); Bolter-Meltagun
|
Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[15] |
Rune Priest (HQ) |
1 |
5 |
5 |
4+1 |
4 |
2 |
5 |
4/5 |
9 |
2+ |
135 |
Independent Character; True Grit; Psychic Power: The Gate; Frost Blade (x1); Plasma Pistol (x1)
|
Runic Armour |
2+ armour save. |
[20] |
Grey Slayers Pack (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
220 |
True Grit; Bolter / CCW (x9); Frag Grenades; Krak Grenades
|
Wolf Guard Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3/4 |
9 |
3+ |
[31] |
Close Combat Weapon (x1); Bolter; Frag Grenades; Krak Grenades
|
Grey Slayers Pack (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
220 |
True Grit; Bolter / CCW (x9); Frag Grenades; Krak Grenades
|
Wolf Guard Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3/4 |
9 |
3+ |
[31] |
Close Combat Weapon (x1); Bolter; Frag Grenades; Krak Grenades
|
Wulfen Pack (Elites) |
10 |
5 |
- |
5 |
4 |
1 |
5 |
3 |
10 |
3+ |
240 |
2 Close Combat Weapons, Animal Rage, Wolf Priest Only
|
Storm Claws Bike Pack (Fast Attack) |
3 |
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
123 |
Skilled Riders; Bolt Pistol (x2); Power Weapon (x1); Frag Grenades; Krak Grenades
|
Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
213 |
Fire Control; Heavy Bolter (x1); Lascannon (x1); Missile Launcher (x1); Plasma Cannon (x1)
|
Long Fang Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
Bolt Pistol & CCWep.
|
Storm Claws Pack (Elites) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3* |
9 |
3+ |
220 |
Bolt Pistol & CCWep. (x9); Frag Grenades; Krak Grenades
|
Wolf Guard Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
9 |
3+ |
[31] |
Close Combat Weapon (x1); Frag Grenades; Krak Grenades
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
Bolter-Meltagun |
Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Frost Blade |
No armour save. +1 Strength. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Krak Grenades |
May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP. |
|
Lascannon |
48" R, S9, AP2, Heavy 1. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Plasma Cannon |
36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Plasma Pistol |
12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Weapon |
No armour save in close combat. |
|
True Grit |
A '^' in At means the True Grit attack bonus applies to some or all models. |
|