Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Deathwatch Kill Team (HQ) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
155 |
True Grit; Deep Strike if allowed; Bolter & CCW (x3); Heavy Bolter (Sus, Hell) & CCW (x1); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
|
Deathwatch Captain |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4* |
9 |
3+ |
[60] |
True Grit; Close Combat Weapon (x1); Bolter (x1); * True Grit; Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; M.40 Targeter w/ Autosense lnk
|
Grey Hunter Pack (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2*^ |
8 |
3+ |
185 |
True Grit; Bolt Pistol & CCWep. (x1); Bolter / CCW (x7); Bolter / Power Fist (x1); Frag Grenades
|
Blood Claws Pack (Troops) |
10 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
160 |
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x8); Bolt Pistol / Power Fist (x1); Bolt Pistol / Power Wep. (x1); Frag Grenades
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Heavy Bolter (Susp, Hellfire) |
(36"R, S5, AP4, Heavy 3) OR (18"R, S5, AP4, Assault 3) OR (36"R, S5, AP4, Heavy 1 Blast, wounds on 2+). |
|
Melta-Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Power Weapon |
No armour save in close combat. |
|
Targeter & Stalker Shells |
Bolter can fire with 24"R, S4, AP5, Heavy 2, causes Pinning. |
|
True Grit |
A '^' in At means the True Grit attack bonus applies to some or all models. |
|