1250 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Guard Battle Leader (HQ) 1 5 5 4 4/5 2 5 4 9 3+ 96
Independent Character; True Grit; Bolt Pistol (x1)
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
Blood Claws Bike Pack (Fast Attack) 3 3 3 4 4/5 1 4 1 8 3+ 98
Headstrong; Berserk Charge; Twin Bolter; Bolt Pistol (x2); Meltagun (x1)
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 76
Independent Character; True Grit; Bolt Pistol (x1); Power Weapon (x1)
Blood Claws Pack (Troops) 9 3 3 4 4 1 4 1/2* 8 3+ 197
Headstrong; Berserk Charge; Power Fist / CCW (x1); Bolt Pistol & CCWep. (x7); Flamer (x1); Frag Grenades
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2^ 8 3+ 260
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Attack Bike (Fast Attack) 1 4 4 4 5 1 4 2 8 2+ 65
Bikes; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2^ 8 3+ 260
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Multi-Melta (x1)
Predator 'Destructor' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 130
Tank; 2 Sponson Lascannon; Turret Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Option Footnotes:
  Autocannon 48"R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
Total Army Cost: 1247 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 40


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 172 1078 13%
Elite (<=3unit) 0 3 0 1250 0%
Troops (>=2unit <=6unit) 3 3 717 533 57%
Fst. Atck. (<=3unit) 3 0 228 1022 18%
Hvy. Supp. (<=3unit) 1 2 130 1120 10%
Other (N/A) 0 n/a 0 1250 0%
Equipment Summary 5 n/a 49 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.