Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4+1 |
4/5 |
2 |
5 |
4 |
9 |
3+ |
116 |
Independent Character; True Grit; Bolt Pistol (x1); Frost Blade (x1)
|
Bike |
Independent characters may re-roll any dice throws for moving through difficult terrain. |
[35] |
Blood Claws Bike Pack (Fast Attack) |
3 |
3 |
3 |
4 |
4/5 |
1 |
4 |
1 |
8 |
3+ |
98 |
Headstrong; Berserk Charge; Twin Bolter; Bolt Pistol (x2); Meltagun (x1)
|
Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
76 |
Independent Character; True Grit; Bolt Pistol (x1); Power Weapon (x1)
|
Blood Claws Pack (Troops) |
11 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
184 |
Headstrong; Berserk Charge; Power Fist / CCW (x2); Bolt Pistol & CCWep. (x8); Flamer (x1); Frag Grenades
|
Land Raider 'Crusader' (Heavy Support) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
258 |
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
|
#Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[0] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
260 |
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[53] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
260 |
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[53] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Attack Bike (Fast Attack) |
1 |
4 |
4 |
4 |
5 |
1 |
4 |
2 |
8 |
2+ |
65 |
Bikes; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
|
Land Speeder (Fast Attack) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
50 |
Fast; Skimmer; Heavy Bolter (x1)
|
Predator 'Destructor' (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
133 |
Tank; 2 Sponson Lascannon; Turret Autocannon
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Option Footnotes: |
|
|
2 'Hurricane' Bolters |
Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves. |
|
Autocannon |
48"R, S7, AP4, Heavy 2. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Frost Blade |
No armour save. +1 Strength. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Linked Assault Cannon |
24"R, S6, AP4, Heavy 3, Linked. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
True Grit |
A '^' in At means the True Grit attack bonus applies to some or all models. |
|
Twin Bolter |
24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. |
|