750 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Guard Battle Leader (HQ) 1 5 5 4 4/5 2 5 4 9 3+ 110
Independent Character; True Grit; Power Weapon (x1)
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
Blood Claws Bike Pack (Fast Attack) 3 3 3 4 4/5 1 4 1 8 3+ 98
Headstrong; Berserk Charge; Twin Bolter; Bolt Pistol (x2); Meltagun (x1)
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2^ 8 3+ 179
True Grit; Bolter / CCW (x4); Plasma Pistol / CCW (x2)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack (Troops) 6 4 4 4 4 1 4 1/2^ 8 3+ 179
True Grit; Bolter / CCW (x4); Plasma Pistol / CCW (x2)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Blood Claws Pack (Troops) 8 3 3 4 4 1 4 1/2* 8 3+ 183
Headstrong; Berserk Charge; Power Fist / CCW (x1); Bolt Pistol & CCWep. (x6); Flamer (x1); Frag Grenades
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
Total Army Cost: 749 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 27


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=1unit) 1 0 110 640 14%
Elite (<=3unit) 0 3 0 750 0%
Troops (>=2unit <=6unit) 3 3 541 209 72%
Fst. Atck. (<=3unit) 1 2 98 652 13%
Hvy. Supp. (<=3unit) 0 3 0 750 0%
Other (N/A) 0 n/a 0 750 0%
Equipment Summary 4 n/a 44 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.