| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Rune Priest (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+ |
115 |
|
Independent Character; True Grit; Psychic Power: Storm Caller; Power Weapon (x1)
|
| Runic Armour |
2+ armour save. |
[20] |
| Blood Claws Pack (Troops) |
10 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
160 |
|
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x8); Bolt Pistol / Power Fist (x1); Bolt Pistol / Power Wep. (x1); Frag Grenades
|
| Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
205 |
|
True Grit; Bolter / CCW (x8); Bolter / Power Fist (x1); Bolter / Power Weapon (x1)
|
| Grey Hunter Pack (Troops) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
205 |
|
True Grit; Bolter / CCW (x8); Bolter / Power Fist (x1); Bolter / Power Weapon (x1)
|
| Bjorn the Fell-Handed (Dread) |
1 |
WS: 5 BS: 5 S: 6/10 I: 4 A: 3 |
173 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Assault Cannon
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Long Fang Pack (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
213 |
|
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Heavy Bolter (x1); Lascannon (x1); Missile Launcher (x1); Plasma Cannon (x1)
|
| Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
|
Bolt Pistol & CCWep.
|
| Predator 'Destructor' (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
128 |
|
Tank; 2 Sponson Lascannon; Turret Autocannon
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Option Footnotes: |
|
|
| Assault Cannon |
24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit. |
|
| Autocannon |
48"R, S7, AP4, Heavy 2. |
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
| Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
| Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
| Lascannon |
48" R, S9, AP2, Heavy 1. |
|
| Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
| Plasma Cannon |
36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
| Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
| Power Weapon |
No armour save in close combat. |
|
| True Grit |
A '^' in At means the True Grit attack bonus applies to some or all models. |
|