Guide To Clan Terms
- ABTAKHA
- An abtakha is a captured warrior who is adopted into his new Clan
as a warrior.
- BATCHALL
- The batchall is the ritual by which Clan warriors issue combat challenges.
Though the type of challenge varieswith each ritual, most begin by the challenger
identifyong himself, stating what is contested, and requesting that the defender
identify the forces at his disposal. Following tha challenge, bidding for what
forces will contest the challenge takes place. Defenders may request that the
attacker risk something of worth comparable to what the defender is risking in
the contest.
- BLOODING
- Blooding is the ritual in which a Clan cantidate is officially recognized
by his Clan, also known as "whelping" in Clan Wolf. Blooding is a
complex, ritualistic ceremony. The cantidate must first demonstrate physical
prowess in personal combat against two Clan warriors. Then the cantidate must
be verbally defended by Clan warriors when he or she is challenges by
representatives from other Clans, or else face those representatives in mortal
combat.
- BLOODHERITAGE
- The history of the bloodnamed warriors of a particular Bloodright is called
the Bloodheritage.
- BLOODNAME
- Bloodname refers to the surname of each of the 800 Warriors who stood with
Nicholas Kerensky during the Exodus Civil War. these 800 are the foundation of
the Clans' elaborate breeding program. The right to use one of these surnames
has been the ambition of every Clan warrior since the system was established.
Only 25 warriors, which corresponds to 25 Bloodrights, are allowed to use any
one surname at one time. When one of the 25 Bloodnamed warriors dies, a trial
is held to determine who will assume that Bloodname. A contender must prove his
Bloodname lineage, then win a series of duels with other competitors. Only
Bloodnamed warriors are allowed to sit on the Clan Councils or are eligible to
become a Khan or ilKhan. Most Bloodnames have gradually been confined to one or
two warrior classes, however, certain prestigous names, such as Kerensky, have
shown their genetic value by producing excellent warriors in all three classes
(MechWarrior, Fighter Pilot, and Elemental). Bloodnames are determined
matrilineally, at least after the original generation. Because a warrior can
only inherit from his or her female parent, he or she can only have a claim to
one Bloodname.
- BLOODRIGHT
- A specific Bloodname lineage is called a Bloodright. Twenty-five
Bloodrights are attached to each Bloodname. A Bloodright is not a lineage as we
know the term, because the warriors who successively hold a Bloodrtight might be
related only through their original ancestor. As with Bloodnames, certain
Bloodrights are considered more prestigous than others, depending largely on the
Bloodheritage.
- BONDSMAN
- A captured warrior, called a bondsman, is considered a member if the
laborer caste unless and untilthe capturing Clan relases him or promotes him
back to warrior status. A bondsman is bound by honor, not by shackles. Custom
dictates that even Bloodnamed warriors captured in combat be held for a time as
bondsmen. All bondsmen wear a bondcord, a woven bracelet. The base color of
the bondcord indicates to which Clan the individual belongs, and the striping
indicates which unit captures him.
- CANISTER
- Clan slang for the eugenics program of the warrior caste. It can also
refer specifically to the artificial wombs.
- CHALCAS
- Anything or anyone who challenges the Clan caste system is consideres a
chalcas.
- CODEX
- Each Warrior;s codex is his or her individual identification. It includes
the names of the original Bloodnames warriors from which a warrior is descended.
It also includes his generation number, Blood House, and codex ID, an
alphanumeric code nothing the unique aspects of that persons's DNA. See also
Master Codex.
- CONTRACT
- An agreement can be made between the commanders of two units by which the
commander of one may include the units of the other in his bidding for rights to
a battle or trial. During the invasion of the Inner Sphere, Cluster commanders
within Galaxies frequently made contracts to allow greater, and often more
extravagant, bidding, yet still maintain a good mix of BattleMech, Elemental, and
fighter combat units.
- CRUSADER
- A Crusader is a Clansman who expouses the invasion of the Inner Sphere and the
re-establishment of the Star League by military force. Most Crusaders are contemptuous
of the people of the Inner Sphere, whom they view as barbarians, and of freeborns within
their own Clans as well.
- CUTDOWN
- The minimum force necessary to win ant trial for which there has been
bidding. Bidders who can push their opponent into making a bid below the
cutdown are considered clever. Commanders who win with a force smaller than the
cutdown are greatly honored.
- DEZGRA
- A fighting unit that disgraces itself is known as a dezgra unit.
The name also refers to the ritual whereby that unit is marked and punished.
Any unit that refuses orders, panics in the face of the enemy, or takes
dishonorable action is disgraced. The unit warriors are given a choice:
immediate execution or the dezgra, "disgraced expulsion." In
pre-invasion days, dezgra warriors who chose to live were sent to one of
several marginally habitable planets and left to survive or die on their own.
After five years, the survivors were allowed to return, but without any
guarantee of acceptance back into society. Since Tukayyid, some dezgra
units have hired themselves out as mercenaries. It is highly unlikely that any
Clan will accept a dezgra unit after is has served for five years as a
mercenary unit, because Clan warriors consider mercenaries below even th lowest
caste. Dezgra units must, by Clan law, remove all Clan markings from
their weapons and uniforms and wear what historians would immediately recognize
as the crest of the hated Amaris family.
- ELEMENTALS
- Elementals are the elite, battle-suited infantry of the Clans. These men
and women are giants, bred specifically to handle Clan-developed battle armor
- FREE BIRTH
- This epithet, used by truborn members of the warrior caste, is a mortal
insult to another truborn warrior. It generally expresses disgust or
frustration.
- FREEBIRTH
- Freebirth is an epithet used by truborn members of the warrior caste,
generally expressing disgust or frustration. If a truborn warrior refers to
another truborn as a freebirth, it is a mortal insult.
- FREEBORN
- An individual concieved and born by natural means is called a freebirth.
Because the Clans value their eugenics program so highly, a freebirth is
automatically assumed to have little potential.
- GIFTAKE
- This is the sample of DNA taken from a dead warrior. The giftake is
considered the warrior's best DNA sample, and the one most likely to produce
improved warriors.
- HEGIRA
- Victorious Clan warriors sometimes extend the courtesy of hegira to
defeated opponents. Hegira allows the opponent to withdraw honorably
from the field without further combat or cost.
- ISORLA
- The spoils of battle that warriors can claim as their right, including
bondsman, are known as isorla.
- KHAN
- Each Clan elects two leaders, or Khans. One serves as the Clan's senior
military commander and bureaucratic administrator. The second Khan's position
is less well-defind. He or she is second-in-command, carrying out duties
assigned by the first Khan. The second, or junior Khan is also known as the
saKhan. In times of great internal or external threat, or when a coordinated
effort is required of all Clans, an ilKhan is chosen to serve as supreme ruler
of the Clans.
- KURULTAI
- This is a Clan war council. A Grand Kurultai is a war council of
all Khans of the Clans. Apparently, a Grand Kurultai may be called only
by the ilKhan at any time or place. A normal Grand Council, on the other hand,
may only be convened by the petition of three or more Clans, and must be held at
the Hall of Khans on Strana Mechty.
- LOREMASTER
- The Loremaster is the keeper of Clan laws and history. The position is
honorable and politically powerful. The Loremaster plays a key role in
inquiries and trials, where he is often assigned the role of Advocate or
Interrogator.
- MASTER CODEX
- The master codex is the master file of the Clans' breeding programs. The
master codex records the DNA maps and codex name of every warrior born over the
centuries.
- OATHMASTER
- The Oathmaster is the honor guard for ant official Clan ceremony. The
position is similar to that of an Inner Sphere serqeant-at-arms, but it carries
a greater degree of respect. Teh Oathmaster administers all oaths, and the
Loremaster records them. The position of Oathmaster is usually held by the
oldest Bloodnamed Warrior in a Clan (if he or she desires the honor), and is one
of the few positions not decided by combat.
- OVKHAN
- This is a term of respect reserved for someone of higher rank.
- POWLESS
- The vulnerability that a warrior, particularly and Elemental, feels when
forced to fight without his accustomed weapons. The word is probably derived
from "powerless."
- QUIAFF/QUINEG
- These expressions are placed at the end of rhetorical questions. If an
affirmative answer is expected, quiaff is used. If the answer is
expected to be negative, quineg is the proper closure.
- RANSOM
- Clan custom dictates that a warrior who has been successful at his Trial of
Bloodright may be rewarded with a gift by the Clan. Depending upon the
warrior's success during the Trial, the ransom might range from the right to
choose what type of weapon he will use as a warrior to the right to command a
special unit. At the time Khan Natasha Kerensky of the Wolves returned from the
Inner Sphere and then underwent her second Trial of Bloodright, ilKhan Ulric
Kerensky awarded her a ransom of the right to form the Thirteenth Wolf Guards.
- REDE
- One of the many forms honor takes in the Clans, a rede is an
honor-bound promise. Breaking a rede may be punised by death.
- REMEMBRANCE, THE
- The Remembrance is an ongoing heroic saga detailing Clan
history from the time of the Exodus from the Inner Sphere to the present day.
The Remembrance is continually expanded to include contemporary
events. Each Clan has a slightly different version reflecting their own
opinions and experiences. All Clan warriors can quote whole verses of the
marvelous epic from memory, and it is common to see passages from the book
lovingly painted in the sides of OmniMechs, fighters, and even battle armor.
- RISTAR
- This term refers to a particularly gifted warrior on his or her way to high
position. It is probably derived from the expression "rising star."
- SATARRA
- A Clan council may cast a veto, or satarra, to settle or postpone disputes
between castes within their jurisdiction. Satarra is invoked olny when
negotiations seen at an impasse and/or threaten to disrupt the work order of the
Clna. It seems to be more a ritual than an act of legislation.
- SAVASHRI
- A Clan epithet.
- SEYLA
- This word is the ritual response voiced in unison by those witnessing
solemn Clan ceremonies, rituals, and other important gatherings. No one is sure
if the origin or exact meaning of the word, but it is uttered only with the
greatest reverence and awe.
- SIBKO
- A sibko consists of a group of children produced from the same male and
female geneparents in the warrior caste eugenics program. The members of the
sibko are raised together, then begin to undergo constant testing. As various
members fail at each test, they are transferred to the lower castes. A sibko
consists of approximately 20 members, but usually only four or five remain at
the time of the final test to become warriors., the Trial of Position. These
tests and other adversities may bind the surviving "sibkin" together.
- STRAVAG
- A Clan epithet, probably a combination of the Clan words stran
, meaning independent, and vagon, meaning birthing.
- SURKAI
- The surkai is the Right of Forgivness. The Clans honor
uniformity in thought and belief above all elsein their society. When warriors
disagree, when a Clan disagrees with the Clan Council, or when a member of one
caste offends a member of another caste, surkai is expected. It is a matterof
pride that the offending party freely admit his wrongdoing and request
punishment. Those who show great surkai are held up as examples to others for
their willingness to accept the consequences of their independent thoughts.
Those who do not show surkai when it is expected of them are viewed with
suspicion.
- SURKAIREDE
- The Rede of Forgivness, or surkairede, is the honor-bound agreement between
the majority and any dissenters. According to the surkairede, once a dissenter
accepts punishment for having disagreed with the majority, he should be allowed
to resume his role in society without suffering any further disgrace for having
spoken out.
- TOUMAN
- The term given to the fighting arm of a Clan
- TROTHKIN
- Used formally, this term refers to members of an extended sibko. Less
formally, a warrior will use the term trothkin when referring to someone he
considers his peer.
- TRUEBORN/TRUEBIRTH
- A truborn is a product of the warrior caste's eugenics program.
- WARDEN
- A Warden is a Clansman who believes that the Clans were established to guard
the Inner Sphere from outside threats rather than to conquer it and re-establish
the Star League by force. Most Wardens were therefore opposed to the invasion of
the Inner Sphere.
- ZELLBRIGEN
- This is the Clan word describing the body of rules used to regulate and
ritualize duels. Zellbrigen means that combatants engage in one-on-one duels,
even if both sides have many warriors. Those not immediately challenged are
honor-bound to stay out of the battle intil an opponent is free (meaning he has
defeated his enemy.) To attack an enemy already engaged with an opponent is a
major breach of Clan code, usually resulting in at least loss of rank.
|